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Dobby

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Dobby last won the day on May 20

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  1. Dobby

    Dobby GP

    version 3.0.18 -greatly improved one part COMBO, should hit 9/10 - readded back the logic for aa first barrel in combo if its fresh -should not save AA if have q
  2. Dobby

    Dobby GP

    version 3.0.17 -fixed triple E that was not casting last E sometimes -fixed lane clear / last hit someone targeting barrels -greatly improved one part combo ( will be even more consitence working with @ Moana on it) - added a E slider for people who cast Q to early on first barrel -fixed a bug where it would cast Q on barrels that were alone --added predicted barrel position drawing
  3. Dobby

    Dobby GP

    version 3.0.16 -- added movement prediction for R ( still not the best damage calculations but does the job) -- fixed situations where in MELEE with a champion it would not AA the barrel --should dynamicly save AA when it can AA a barrel instead of a champ -- fixed predictions, should cast Q a bit later to avoid casting Q to early on barrels --fixed lvl 2 bug where it would place 2000 barells because it didnt correctly know the existance of the first barrel --adjusded E2+Q prediction ( need feedback) -- fixed a bug where it would cast Q on enemy if you just placed a barrel before pressing spacebar
  4. Dobby

    Dobby GP

    version 3.0.15 optimized barrel placements against ranged, they shouldnt be able to AA your first barrel anymore added prowler -- integraded evade disabling logic: it was interfering way to much when trying to detonate barrels -- added automatic AA on fresh barrel ( bit buggy, doesnt always work but still a little +) -- fixed some predictions issues, should hit more on chained Q barrel
  5. Dobby

    Dobby GP

    version 3.0.10 fixed not casting Q on first barrel in some cases where cleary it could hit coz barrel connected. fixed not Autoing barrel when enemy is in AA range
  6. Dobby

    Dobby GP

    now takes into account enemy AA travel speed for barrels should cast a bit less barrels that cant hit target coz moving in straight line should now cast way more often triple / quadruble barrel with E+Q+E
  7. Dobby

    Dobby GP

    hudge Barrel logic improvements. -Better Q logic preventing, it should smartly use Q when barrels up depending on multiple combinations. -E calculations now take into account previous damage dealt to them to still be able to finish the barrel on the exact time it will get 1hp - added flee mode (will Q barrels in range, AA not working yet but its in dev) -triple barrel combo -fixed some edge cases where orb would get stuck
  8. Dobby

    Dobby GP

    hotfix encrpytation not working, now works
  9. Version dobby gp 3.0.19

    210 downloads

    hotfix to solve script not working due to encryptation, now works
  10. Dobby

    Dobby GP

    overhaul of dobby gp to 3.0.0, FIRE VERSION
  11. Dobby

    Dobby GP

    version 1.0.5 -Fixed barrels not casting since last update
  12. Dobby

    Dobby GP

    version 1.0.4 -Fixed Q last hit that wasnt working as intended, now it last hits -Fixed a bug where it wouldnt autoatack closest barrel untill last barrel had 1hp
  13. Dobby

    Dobby AIO

    Version 1.0.2

    696 downloads

    Dobby aio, contains lastest version for LeeSin and RekSai so far
  14. Dobby

    Dobby GP

    version 3.0.15 24/04/2022 -hotfix encrpytation not working releasing complete OVERHAUL of the version 2.0 of gp, now should include all what a GP is looking for. version 3.0.16 -- added movement prediction for R ( still not the best damage calculations but does the job) -- fixed situations where in MELEE with a champion it would not AA the barrel --should dynamicly save AA when it can AA a barrel instead of a champ -- fixed predictions, should cast Q a bit later to avoid casting Q to early on barrels --fixed lvl 2 bug where it would place 2000 barells because it didnt correctly know the existance of the first barrel --adjusded E2+Q prediction ( need feedback) -- fixed a bug where it would cast Q on enemy if you just placed a barrel before pressing spacebar version 3.0.15 optimized barrel placements against ranged, they shouldnt be able to AA your first barrel anymore added prowler -- integraded evade disabling logic: it was interfering way to much when trying to detonate barrels -- added automatic AA on fresh barrel ( bit buggy, doesnt always work but still a little +) -- fixed some predictions issues, should hit more on chained Q barrel version 3.0.2 hudge Barrel logic improvements. -Better Q logic preventing, it should smartly use Q when barrels up depending on multiple combinations. -E calculations now take into account previous damage dealt to them to still be able to finish the barrel on the exact time it will get 1hp - added flee mode (will Q barrels in range, AA not working yet but its in dev) -triple barrel combo -fixed some edge cases where orb would get stuck version 3.0.0 -to much spaghetti code in version 2.0.1 that couldnt allow me to code the features i was looking for. I've recoded it from scratch, with perfomence in mind. -PIXEL PERFECT HP barrel anticipation==> no man on earth will be allowed to last hit your barrels if you physically AA or Q'it in anticipation. -instant E chainned AA -Optimal pathfinding of wich barrel can be detonated -you still have to place first barrel -clean orbwalking around barrel FEATURES Q ks Q last hit barrel chaining ( need manual first placed barrel) will prevent Q on enemy depending on barrel position , barrel health, position relative to enemy etc etc will prevent AA on enemy if can outplay with barrel in melee range triple Barrel one part combo / phantom barrel prevents E if there is already a barrel there auto W on hard CC
  15. Dobby

    Dobby Rengar v2

    Hello lads, here i present you Dobby Rengar v2, stable version that is ranked ready. CHANGELOG version 2.2 fixed a bug where combo would get stuck after Q in bush /ult, should never stuck again in any part of the combos now. version 2.1 fixed optimized jungle farm target selector that wasnt working at all. version 2.0 current forum version 2 FEATURES COMBO: Q1 as AA reset Q1 if next auto can kill Q2 as AA reset Q2 if next auto can kill Always Q2 before jumping to get the sweat extra ferocity stack W1 for damage W2 automaticly if hard CC detected W1+W2 automaticly if hard CC detected E1 in combo E2 only if target is too far Automatic Oneshot combo at 0 stacks and Q+W+E is ready and in bush/ ult (JUMP+Q+E+W+TIAMAT+Q2) Automatic TripleQ combo at 4 stacks and Q+W+E is readn and in bush / ult (Q2+JUMP+E+W+AA+Q1+TIAMAT+Q2) option to disable evade if in one of the combos above (highly recomended) perfect tiamat usage (disable in activator) E+SMITE ( will cast E and then smite minion to make E hit) PERFECT JUNGLE CLEAR: smart stack management perfect auto resets with Q1+Q2 prevent of E usage is Q1 is up and 0 stacks ( you optimize ferocity stacks) always Q2 before jumping for the extra ferocity stacks Optimized jungle targetting system (recomended untill lvl 6 atleast or when you can OS camps) optimized jungle will target Big krug first, then whatever is easyer to kill ( no more multi target letting all camp at 10 hp and you eating 10000dmg). will focus little wolfs first. Will focus little wraiths first perfect tiamat usage (disable in activator) Where to download?

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