raze1225
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Posts posted by raze1225
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16 minutes ago, 電池 said:
You can right click menu to reset settings.
Humanizer will not interfere with Orbwalker DPS.
If ignore is selected it will ignore everything besides what you set as priority.
ty very much for the clarification. So if i set to laest physical damage needed for kill then turn ignore everything on. it will only use that setting right
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9 minutes ago, amagicalword said:
1. When holding combo key it will move under the minimap , enabling this option means you will move where your cursor is on the minimap instead of terrain underneath
2. Movement delay only
3. Never felt need to change target selector so couldnt tell ucould u pm me or msg me on disc what u have it as? idk wtf the default was an i changed alot of settings and dont want to reinstall raze#8990 is disc
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50 minutes ago, kasz said:
you guys are changing settings? spacebar go brrrr gang stand up
lmao f u. Idk how u even use spacebar. ive used c combo since elobuddy years ago. having my center camera and combo button bound together was way too awkward.
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what does allow minimap movement do i cant see it doing anything
is windup delay/down affected by what humanizer setting u use (scripter/none/etc)
for target selector primary sort. and primary priority mode how do they interact with each other. I understand primary sort pretty simply. But the primary priority sort is confusing. If i pick ignore will it only go by what i set as primary sort? ty
Lag spike D/C help
in Questions
Posted
getting bad lag spikes d/cs and got this error a few times couldnt close the menu im playing fiora. WIll test if other champs as well. But it randomly spikes frmo 35/40-250+ and a DC.
stack traceback:
core:58: in function <core:57>
[6:56.07] [C++ Exception draw_hud] {0xC0000005} Base1 0x590000 | Base2 0x1A680000 | D
Stack (1x12D718)
->2x10073161 ->1x169FD0 ->2x100E93EA ->2x101F03A0 ->2x101ADC37
->2x10021362 ->2x10024550 ->2x10022178 ->2x101EE284 ->2x100F1AC4
stack traceback:
stack traceback:
core:58: in function <core:57>
[6:56.09] [C++ Exception draw_hud] {0xC0000005} Base1 0x590000 | Base2 0x1A680000 | D
Stack (1x12D718)
->2x10073161 ->1x169FD0 ->2x100E93EA ->2x101F03A0 ->2x101ADC37
->2x10021362 ->2x10024550 ->2x10022178 ->2x101EE284 ->2x100F1AC4
stack traceback:
stack traceback:
core:58: in function <core:57>