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  • Developer
19 hours ago, Caravelle said:

Thank you so much boss 😁 ! Look foward to test it when I have time, i'll make a feedback after some game

 

Does your script use it's own prediction or does it rely on the default prediction in the core ? thank you 🙂

Thank you! 
I use an external prediction and some filtering that the zenbot core offers
 

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  • Developer
10 hours ago, Deleted Account said:

Kat is good, was able to spacebar to win (with brain afk) a plat game even I almost never played kat before lol

I will send an update to the Combo, LaneClear.

The new functions give more flexibility to the User

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  • Developer
On 6/15/2022 at 9:35 AM, Moiraii said:

Caitlyn doesn't automatically auto marked targets outside of her normal AA range anymore. Would be great if you could fix. Having to manually click to use headshots atm.

Fix (v3.6.2)

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  • Developer
On 6/22/2022 at 7:17 AM, MobileP1ayer said:

When is cait gonna be re added? Not showing up on the menu?

Caitlyn has been tested now, working normally

Edit: Make sure you are using the latest version
 

Edited by Int
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  • Developer

- Added: Ezreal.
- Added: Kindred

- Added: Everfrost to Vex and Ahri ( Only combo )
- Now ezreal casts Q faster.
- Fixed issue with Recallult that sometimes did not cast the spell
- New features for Yone.

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bro seems like its not fix yet,  can you please check  ... :( 

Caitlyn doesn't automatically auto marked targets outside of her normal AA range anymore. Would be great if you could fix. Having to manually click to use headshots atm.

also galeforce dont work

Thanks ! 

Edited by shlomodls
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  • Developer
On 7/11/2022 at 1:31 PM, shlomodls said:

bro seems like its not fix yet,  can you please check  ... 😞

Caitlyn doesn't automatically auto marked targets outside of her normal AA range anymore. Would be great if you could fix. Having to manually click to use headshots atm.

also galeforce dont work

Thanks ! 

Fix. Sorry for the delay

Edited by Int
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  • Developer

- MasterYi: Use W to evade based on enemy spell damage.
- Annie: Fix Tibbers. 
- Alistar: Adjust the combo and adjust the combo with Flash
- Yone: In test "Evade with the E"
- Irelia: Q damage fixed
- Jayce: Adjust the forecast, now it's a little better
- Kalista: All changes in Kalista have been rolled back (No more option to select previous versions of script)
- Rammus: Fix E. 
- Shen: New logic for E (enemies from behind can be hit)
- Zeri: Fixed flee areas. Sometimes she used E too early.
- Jhin: Still in rework but even so I made changes to improve W in moments with many enemies around
- Some core tweaks to improve performance
- Wukong now has a new logic for E (now through wall)

- Added: Vayne.
- Added: Zac.
- Added: Aphelios.

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  • Developer

- Added: Tryndamere. 

- Fixed Draven Axe and damage Q updates
- Database update (Riot made changes to some names so they were updated)
- Improved magnet movement for Lucian's R. If it's still buggy, please let me know.
- Major changes were made to Kalista (Added QE in harass) in addition, she uses Q more often after attack
- Twitch: Fixed "Use E if kill after attack" option. Now he uses E and resets his auto attack to kill the enemy
- Yone Q3 was too slow so it was redone and improved
- Ziggs was having trouble with drawing. Now you can use it without any errors.
- Udyr was ready even before his rework. So changes and bug fixes were made -"Thanks for the reports" 
- Some typos were fixed in the menu.

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  • 2 weeks later...
  • 1 month later...

Int:

 

Error playing URF:

[19:54.14] ?:-1: attempt to perform arithmetic on a nil value (field '?')
stack traceback:
    intnner_plus:Special:Kaisa:misc:damage:36: in field 'get_passive_damage'
    intnner_plus:Special:Kaisa:misc:damage:93: in field 'get_w_damage'
    intnner_plus:Special:Kaisa:misc:damage:104: in field 'GetTotalDamage'
    intnner_plus:Special:Kaisa:misc:damage:115: in field 'over_layer'
    intnner_plus:Special:Kaisa:main:53: in function (defined in lines 53-74)

 

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  • 4 weeks later...
  • Developer
On 10/22/2022 at 8:09 PM, thisnthat said:

Int:

 

Error playing URF:

[19:54.14] ?:-1: attempt to perform arithmetic on a nil value (field '?')
stack traceback:
    intnner_plus:Special:Kaisa:misc:damage:36: in field 'get_passive_damage'
    intnner_plus:Special:Kaisa:misc:damage:93: in field 'get_w_damage'
    intnner_plus:Special:Kaisa:misc:damage:104: in field 'GetTotalDamage'
    intnner_plus:Special:Kaisa:misc:damage:115: in field 'over_layer'
    intnner_plus:Special:Kaisa:main:53: in function (defined in lines 53-74)

 

Fixed it in the last update
 

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