Developer Exory Posted January 23, 2022 Developer Share Posted January 23, 2022 (edited) GFX Design by: @ Eveley ❤️ #Champion: Zeri #Developer: Exory#0126 #Short description: This is my Premium Zeri script. It has been thoroughly tested, approved and recognized by @Broken, multi-seasonal Challenger player. #Current Version: 1.1.0.6 #Latest Changelog: Reworked. #Developer`s Notes: Test in a Training Tool and get comfortable with the amount of customization it has before using it in ranked. Please turn Internal Zeri off when using this. Check your "Don't AA if Level >= " slider in Orbwalker menu, and make sure it's set to 31. #Prices: 7-day key: 3.54 euros. (Stripe) 30-days key: 6.49 euros. (Stripe) Lifetime key: 64.99 euros. (Stripe) #Download now: #How to use?: Make a 'scripts' folder inside the folder where your loader.exe is located, if not already present. Place exorys_zeri.zen inside it. Copy the Key and create a custom/trainingtool game, the script should automatically get the key from your clipboard and automatically inject. If it didn't automatically inject, you will be prompted to enter it inside a small form, just paste it there and the script will inject. Have fun, hunters! Edited May 27 by Exory 1.1.0.6 1 1 1 Quote Link to comment
Developer Exory Posted January 23, 2022 Author Developer Share Posted January 23, 2022 Check your "Don't AA if Level >= " slider in Orbwalker menu, and make sure it's set to 31. Quote Link to comment
mikev Posted January 23, 2022 Share Posted January 23, 2022 Used combo mode when playing blue side near enemy tower and it jumped over wall into river lol Quote Link to comment
Developer Exory Posted January 23, 2022 Author Developer Share Posted January 23, 2022 (edited) 18 minutes ago, mikev said: Used combo mode when playing blue side near enemy tower and it jumped over wall into river lol Well, thats how Zeri's E works, If you place it near a wall it'll jump over it automatically. I can't adjust the length of the dash like Lucian can, the distance is fixed, so if you want to not randomly jump walls with it I suggest you to use it manually. Edited January 23, 2022 by Exory Quote Link to comment
mikev Posted January 23, 2022 Share Posted January 23, 2022 1 minute ago, Exory said: Well, thats how Zeri's E works, If you place it near a wall it'll jump over it automatically. I can't adjust the length of the dash like Lucian can, the distance is fixed, so if you want to not randomly jump walls with it I suggest you to use it manually. Sounds good - thanks! Quote Link to comment
g00dm0rning Posted January 24, 2022 Share Posted January 24, 2022 (edited) I'm finding it is not using Q or W on minions or jungle creeps at all. It uses it on enemy champions in harass, lane clear and combo mode. But it wont' use Q or W to lane clear or last hit minions or jungle creeps. Any idea what might be causing it? Edit: Turned on Spellfarm. Now it's using Q in lane clear and jungle but still only AA and not Q on minions in last hit or harass mode. Edited January 24, 2022 by g00dm0rning 1 Quote Link to comment
kresiiii Posted January 24, 2022 Share Posted January 24, 2022 yes, the q last hit does not work and it is not using q on tower with lane clear; cculd you fix this? Quote Link to comment
Developer Exory Posted January 24, 2022 Author Developer Share Posted January 24, 2022 1 hour ago, kresiiii said: yes, the q last hit does not work and it is not using q on tower with lane clear; cculd you fix this? 10 hours ago, g00dm0rning said: I'm finding it is not using Q or W on minions or jungle creeps at all. It uses it on enemy champions in harass, lane clear and combo mode. But it wont' use Q or W to lane clear or last hit minions or jungle creeps. Any idea what might be causing it? Edit: Turned on Spellfarm. Now it's using Q in lane clear and jungle but still only AA and not Q on minions in last hit or harass mode. All fixed on 1.0.0.4 On 1/24/2022 at 12:00 AM, mikev said: Sounds good - thanks! Try the new feature to help not using E onto walls, on Miscellaneous menu. 1 Quote Link to comment
Machine Posted January 25, 2022 Share Posted January 25, 2022 Is there a way to make Zeri use auto's as well when last hitting? There is times where maybe the Q is blocked by other minions or, especially early, when Q cd is a biiit longer that using auto attacks to farm could be helpful. Not sure if there is an option already there or if you would've to implement it Quote Link to comment
kresiiii Posted January 25, 2022 Share Posted January 25, 2022 it looks like it is still not using auto to last hit with "V" lane clear, and it is not using q for mix/haras to last hit Quote Link to comment
Developer Exory Posted January 25, 2022 Author Developer Share Posted January 25, 2022 7 hours ago, kresiiii said: it looks like it is still not using auto to last hit with "V" lane clear, and it is not using q for mix/haras to last hit I won't implement Q to lasthit on mixed. Mixed is harass. If you wanna lasthit press X or whatever your keybind is. Quote Link to comment
Developer Exory Posted January 25, 2022 Author Developer Share Posted January 25, 2022 7 hours ago, Machine said: Is there a way to make Zeri use auto's as well when last hitting? There is times where maybe the Q is blocked by other minions or, especially early, when Q cd is a biiit longer that using auto attacks to farm could be helpful. Not sure if there is an option already there or if you would've to implement it Check miscellaneous menu and make sure you turn off "Block AutoAttacks during LastHit if Q enabled" 1 Quote Link to comment
mikev Posted January 25, 2022 Share Posted January 25, 2022 (edited) After playing many games this is my new favorite script here. Nice work! Some more wallhop locations would be great. Edited January 25, 2022 by mikev Quote Link to comment
LuvvyWuvvy Posted January 26, 2022 Share Posted January 26, 2022 I agree with the person above me, this is by far one of the most fun champs to use thanks to this wonderfully coded logic here, excellent job, reminds me of the good old days with older platforms Quote Link to comment
g00dm0rning Posted January 26, 2022 Share Posted January 26, 2022 In last hit and lane clear mode it'll only use Q on minions if they are in AA range. However Q is longer than the AA range. Therefore the script is limiting the Q range for hitting minions which puts you in danger during lane phase. Although In combo mode, it uses Q at max range perfectly. Quote Link to comment
blackiechan Posted January 26, 2022 Share Posted January 26, 2022 need max range on Q for last hit/clear mode. also in clear mode i want to save the AA as well for when the ennemy comes into my range, AA should be blocked on minions in clear mode even if you select "use AA when charged/when under %" but it's still using on minion in clear mode. Quote Link to comment
bingbb Posted January 26, 2022 Share Posted January 26, 2022 2 hours ago, g00dm0rning said: In last hit and lane clear mode it'll only use Q on minions if they are in AA range. However Q is longer than the AA range. Therefore the script is limiting the Q range for hitting minions which puts you in danger during lane phase. Although In combo mode, it uses Q at max range perfectly. This + lethal tempo range increase isnt implemented aswell i think Quote Link to comment
Developer Exory Posted January 27, 2022 Author Developer Share Posted January 27, 2022 16 hours ago, bingbb said: This + lethal tempo range increase isnt implemented aswell i think 18 hours ago, g00dm0rning said: In last hit and lane clear mode it'll only use Q on minions if they are in AA range. However Q is longer than the AA range. Therefore the script is limiting the Q range for hitting minions which puts you in danger during lane phase. Although In combo mode, it uses Q at max range perfectly. Both things will be implemented next update. Quote Link to comment
bingbb Posted January 27, 2022 Share Posted January 27, 2022 What i also found is that Zeri weaves in autos after every Q in harrass mode. Does not happen in combo mode. (The conqueror stack option is disabled under misc) Quote Link to comment
Developer Exory Posted January 28, 2022 Author Developer Share Posted January 28, 2022 (edited) 8 hours ago, bingbb said: What i also found is that Zeri weaves in autos after every Q in harrass mode. Does not happen in combo mode. (The conqueror stack option is disabled under misc) On 1/26/2022 at 4:32 PM, bingbb said: This + lethal tempo range increase isnt implemented aswell i think On 1/26/2022 at 3:07 PM, blackiechan said: need max range on Q for last hit/clear mode. also in clear mode i want to save the AA as well for when the ennemy comes into my range, AA should be blocked on minions in clear mode even if you select "use AA when charged/when under %" but it's still using on minion in clear mode. On 1/26/2022 at 2:19 PM, g00dm0rning said: In last hit and lane clear mode it'll only use Q on minions if they are in AA range. However Q is longer than the AA range. Therefore the script is limiting the Q range for hitting minions which puts you in danger during lane phase. Although In combo mode, it uses Q at max range perfectly. #Current Version: 1.0.1.2 #Latest Changelog: Added option on Miscellaneous menu to Block Q while Blinded. Default: ON Added option to block autoattacks during Laneclear. Default: ON Q will now take into account Lethal Tempo's Bonus range. It will no longer freely autoattack the enemy champions in Harass/Mixed mode without taking the other miscellaneous checks for AA into account. Improved Lasthit, Laneclear and Structureclear logics. Q will now cast on predicted position rather than on top of the target. It will no longer use Q only on units inside AA range on modes that aren't Combo. Minor bugfixes. Edited January 28, 2022 by Exory 1 Quote Link to comment
kresiiii Posted January 29, 2022 Share Posted January 29, 2022 it looks like now it miss a lot last hit with q in lane clear mode Quote Link to comment
Developer Exory Posted January 29, 2022 Author Developer Share Posted January 29, 2022 2 hours ago, kresiiii said: it looks like now it miss a lot last hit with q in lane clear mode Internal issue, not mine. Quote Link to comment
mikev Posted January 29, 2022 Share Posted January 29, 2022 W seems to not check minion collision very well Quote Link to comment
Deleted Account Posted February 11, 2022 Share Posted February 11, 2022 Will the script use W behind terrain? Played for 2 games and my script have not used W behind terrain once lol. (Played with the default settings, only changed E settings) Quote Link to comment
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